Leave your Clancy at the Door
Tom Clancy’s Tom Clancy, no that’s not right. Tom Clancy’s yet another videogame franchise riding on the brand of Tom Clancy, Splinter Cell Conviction is the fifth iteration of this well established stealth-action thriller. Those familiar with the series will be much enamoured of it’s protagonist Sam Fisher former agent of Third Echelon. Third Echelon is of course a fictional clandestine agency that seems to completely lack the bureaucratic turmoil and infighting depicted in the Bourne films. However though that makes for great story it apparently doesn’t translate well into game-play so Sam is a hands-on shoot you in the back of the head kindof guy. The myriad of gadgets are gone as is the really sneaky aspects of the franchise the light and sound meters have been thrown out the window. Splinter Cell has been stripped down to the bone, Fisher now actively hunts the patrolling guards and security details as opposed to doing his utmost to avoid them. It’s a shame that great game-play mechanics are wasted on rather shallow content.
Even the trailer is dull
I came to this game completely new to the series so I didn’t really know or care about Sam Fisher’s dead daughter, his former colleague Anna Grimsdottir or the fact that I apparently offed my best friend in the last game. However the game does a pretty good job of bringing me up to speed even if I lacked the necessary emotional investment to really give a shit. The game opens with Sam looking for leads in Malta as to who might’ve killed his daughter before being pulled into a conspiracy by Grimsdottir to once again get involved with his old employers. What follows story wise unsurprisingly could’ve ripped straight from a Tom Clancy novel, a really, really bad one. The short version is your old agency is in bed with a mysterious organisation with the ridiculous name of Megito, or in the American Mageeedo. Their plan, to set off big fuck off EMP’s in Washington so they have cover to kill the President and then install the VP as their puppet. It’s utterly ridiculous stuff ridden with secret agency clichés, yet it’s told in quite a compelling manner. Rather than interrupt the game with too many cinematics flashbacks are projected onto the walls of the environment. Unfortunately they also saw fit to project words onto the walls, like ANGER, LIES, BURDEN, CONFUSION as though we couldn’t have guessed what old and grizzled Sam might’ve been thinking.
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| Marcus Fenix? |
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| We need a dull chat punctuated with violence |
Having completed the singe-player and feeling short-changed it was good to see there was some extra content. Since Gears of War and Halo: ODST opened the floodgates for player vs. A.I you can now play standalone levels that have you completing objectives, or just taking out enemies. Though fun with a friend on an interesting map it lacks the addictive quality of Horde or Firefight mode and it’s easy to see why this game was going for £6.50 on Amazon less than a year after release.
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| Just a subtle reminder |




