Remember Jake, it's Rockstar
L.A Noire is an unsubtle title for one of this year’s most nuanced and in depth games. The face of games has changed forever, and the new face is the technological wonder that is motion capture. From the sharp suits, to the Chevy’s, the dialogue and the score, you’re unlikely to find a more satisfying example of the noire genre outside of the movies. Corruption, murder, deviance and dope, it's all happening in the City of Angels.
You play as Cole Phelps an ambitious cop who is closely modelled from Guy Pearce’s Ed Exley of L.A Confidential. Actor Aaron Straton, of Mad Men fame, instead of just providing the voice of the character, is uncannily reproduced with Team Bondi’s MotionScan technology. The same is true of the entire cast of L.A Noire, real character actors providing their faces and voices to the game, eliciting many “o hey it’s that guy from thingy” moment.
Starting you off as a simple patrolmen, the game slowly introduces you to the game mechanics that will serve as the mainstay of how you progress in L.A Noire.This predominantly consists of driving from place to place, investing crime-scenes and questioning witnesses and suspects. The handholding here is helpful rather than off-putting as you suddenly have to start employing real-world logic as opposed to your usual game-brain. Clues are highlighted with a chime in the score or a little vibration from the controller, and the amazingly detailed objects can be investigated further. Searching locales thoroughly is key to building a case, as evidence is often required to catch out the lies of suspects.
It's 1947 the war is over yet its legacy is felt everywhere, especially in the nature of the crimes and criminals you encounter.Breaking the case of a deadly feud between two shop-owners Phelps progresses from patrolmen to traffic detective hunting down ne’er do wells behind missing persons and hit and runs. The game’s success rests upon the technology’s ability to faithfully recreate human faces and their subsequent expressions. Without MotionScan there would be no L.A Noire. What Team Bondi have achieved is nothing short of phenomenal, their cameras and animators faithfully recreating every nuance of human emotion from excessive blinking, the twitch of an eyebrow to a melodramatic gulp. At the beginning these “tells” are somewhat over accentuated. However reading suspects faces becomes ever more complex and therefore rewarding. In order to get to the bottom of a case Phelps will pose questions from his trusty notebook, the interviewee will reply and you have the option to choose to believe them, doubt their testimony or outright accuse them of lying. Your success in these encounters is almost entirely reliant upon your own skills of deduction and aptitude for winkling out deception . An accusation can only be successful if you know what you can prove, doubt is handy for when you lack that proof and knowing the truth is as important as knowing a lie. Learning the ins and outs of this ingeniously simple mechanic takes a little getting used to. It takes a while to let your instincts take over and to ignore the game brain that tries to second-guess everyone. The fact that human intuition ends up being your most effective tool throughout the game is testament to the design and execution of this incredible game.
Some Rockstar fans may be disappointed that they despite their fantastic and authentically recreated 1940’s L.A you're restricted from what you might normally enjoy playing in their sandboxes. I am of course referring to wildly driving fire-trucks and whimsically mowing down the general populace. However though you might be serving on the right side of the law for once, that doesn’t mean you won’t be enjoying your fair share of intense shoot-outs, screaming car-chases and general unscripted mayhem. Though the story is linear, you progress from individual case to individual case, regardless of your success, you are free to explore L.A throughout the game. This can be done on foot, though expect to hear the same line from pedestrians quite a few times, or by one of 90 varieties of car, each and every one playing vintage tunes that further immerse you in the hazy post-war lustre. Gorgeous sports cars and saloons can be hunted down in special garages while calls for backup in isolated action sequences can be investigated or ignored. These cases seem to have been designed to inject a little action into what is otherwise a beautifully, and appropriately unruffled single-player. Ranging from car-chases to shoot-outs these side-quests mostly end up with you filling the suspect full of lead rather than taking them alive, which seems a little out of character for the paragon Cole. I suspect that these missions were a titbit to keep the action junkies happy, and though sometimes a welcome distraction, they interrupt the continuity of the game-play and character. Another quibble is the inclusion of a star-rating for each case. While the ability to have one's detective skills rated out of five provides an incentive to get things right, it can also frustrate when you feel as though you did a good job. This frustration is further exacerbated as the game does possess a few glitches. For my house-mate, one particularly galling bug resulted in him charging the right suspect but the game responding as though he'd picked the wrong one, thus rendering an hour or so of careful investigation being awarded a measly 2 stars. Though this certainly adds replay value, on a first play-through it can be a somewhat disheartening way of finding out you're no Lester Freeman.
The game is called L.A Noire but is it really worthy of its self-imposed accolade? The short answer is absolutely. It has everything you could want from a good Noir thriller. The score is pitch-perfect, haunting piano melodies, bombastic and jazzy percussion and muted trumpets that no Noir thriller could go without. The professionally conducted score plays out beautifully over an L.A that is stunningly realised in every detail, palms tress, wide open boulevards and the infamous Hollywoodland sign. Weather and lightning provide excellent contributors to overall mood, whether it's dazzling sunshine or sombre rain. The hunt for the legendary Black Dahlia killer in the midst of a storm being a standout example of how pathetic fallacy from literature and cinema has been translated to games with great effect. Even the introductions to each case are sensuously Noir, their tall Art-Deco fonts echoing the films of Bogart and Hitchcock. The costumes, based on real life clothes (the full total of which when hung on racks runs 12 miles long) are wonderfully realised. The silk of a blouse is easily identifiable as silk, while the rough denim of a pair of overalls possesses an almost tangible texture. The pithy narration comes in the from actor Keith Szarabajka, probably best known for his role as the middle-aged cop from Dark Knight. I’ll leave it to you to decide whether he’s moving up in the world or not by starring in this game. Aaron Straton too excels in injecting personality and depth into a whiter than white, by the book cop who comes across as more than a little obsequious from time to time. The entire cast, be their roles large or small, all conduct themselves admirably. Their performances' further enhance the authenticity and reputation of games as a viable art-form. Phelp’s story of personal redemption is bled out slowly through flashbacks, the game giving little glimpses into his service as a Marine in the Pacific campaign. The consequences of his ambition build to a thrilling and emotive climax. Dotted throughout the game are papers, whose headlines provide yet further intrigue into the seething underworld of L.A. Juggling these narratives is all part of the experience and they are precisely what keep you playing case after case when really you should be in bed.
While cinema is currently failing to capture my imagination in either cheap thrills or subtle stories I am spending more and more time getting my narrative fix from the Xbox. Eyebrows might be raised at the decision to enter L.A Noire in a film festival, but in truth this game really is the closest the medium has come to beating cinema at its own game. The script is full of knowing little winks to the genre, but these never threaten to over-power the story. Despite the seemingly pedestrian nature of criminal investigation the game is full of standout action moments, from a showdown in an old movie set to swinging off a chandelier in the Hall of Records.
This game is a monumental achievement in design and dedication to an idea. The game industry has its fair share of Michael Bays and comic book dross, and they come in the form of ear-shattering and eye-splitting First Person Shooters that bestride the marketplace like gun-toting colossi. Big-name franchises and a greater emphasis on action more or less killed off the old fashioned adventure games like Grim-Fandago and Monkey Island. L.A Noire mark their spectacular and confident return to the medium. Though not possessing an addictive multiplayer for people to spew homophobia and race-hate over until their thumbs hurt and their mouths are dry, L.A Noire has vindicated the developer’s faith in people’s love of story. This game doesn’t just appeal to people like me, people with a great affection for the likes of Chinatown, L.A Confidential and even revisionist Noirs like Kiss Kiss Bang Bang. This game is for anyone who gets hooked by a mystery and wants to see it through to the end. From looking suave in a fedora, peppering Buicks with Tommy gun rounds and getting a bollocking from the puritanical Irish captain of homicide, L.A Noire is inundated with conscientious touches that pull you in and refuses to let go.
I have no doubt that MotionScan will literally change the face of games, and that the industry will now draw even more screen talent following in the footsteps of innovators like Keith David and Patrick Stewart. While cinema is attempting to tempt us back with flimsy gimmicks like 3-D and the slow murder of once popular franchises, games are proving how special effects can work in partnership with story, not as a substitute. Though by no means a flawless game, what Rockstar and Team Bondi have achieved is incredible. An instant classic this game will forever be remembered as compelling revolutionary yet endearingly simple.

