It is not ours to reason why...
It's June which means it’s E3, the biggest industry expo for
the “interactive entertainment industry” a huge event of conferences and
promotional speeches about the best in upcoming games and technology. As part
of their efforts to pour more kerosene on the Flaming Catherine wheel of hype
Ubisoft have released their cinematic trailer for Assassin’s Creed 3. As ever
it’s a damnably entertaining 3or so minutes which gives a reasonable
impression of the game-play but making the most of their marketers licence to
make it as bombastic as possible.
Set in the Revolutionary war our hero manages to turn the
tide of a battle being fought by the British against the nascent American
revolutionaries. What’s interesting is that ever since the new setting was
revealed Ubisoft have been adamant in stressing that Asscreed 3 will not just
be The Patriot 2:Now with Assassins. For those of you who haven’t seen The
Patriot it’s Mel Gibson’s admirably balanced and unsentimental dramatisation of
the American Revolution.
This hand-wringing over whether or not the Brits will take umbrage
at the scores of red-coats you’ll likely be mowing down got me thinking.
Assassin’s Creed have always been very careful in taking a politically correct
stance, yet their less than edifying depictions of characters from history, be they
Christian, Muslim, French, Italian, Turkish or otherwise has never really been
particularly controversial. Assassin’s Creed 2 ends with a fist-fight with The
Pope but there was narry a peep from the Vatican press office. No doubt much of
this has to do with the fantastical framing of their re-telling of
history. The people you murder are not chosen because of their race, gender or
religious beliefs, they are all either “Templars” or their agents. In the game
the Templars were not an order of Christian warrior monks who guarded pilgrims
and holy sites in the 11thcentury, they were a secret society who
seek to reshape the world using alien artifacts, restructuring society according to their own dogmatic views which sacrifice
humanity’s free-will. The Assassins are the guardians of that free-will, hence
their creed “nothing is true, everything is permitted.” The autocratic
philosophy of the Templars is attributed to many a historical figure, and
though its complete bunk historically, it provides a great narrative context
for an entertaining and politically uncomplicated stabathon through history.
Why then did Ubisoft feel the need to reassert the position that Assassin’s Creed isn’t about pitting one nationality against the other? After all, as anyone familiar with the franchise knows, it’s about Templars and Assassins, both of whom recruit from any race, religion or nationality. Perhaps it’s because that while the medium is maturing, many of it’s consumers are not, you only need read under the comments section of a Youtube video about a game and you’ll quickly find comments in which someone will refer to someone as a “n****r loving fag, who should eat my ballsack” for simply expressing a preference for one game or another. The internet has allowed for this very loud, very public feed-back to influence consumer opinion. Being British we have the advantage of being fluent in the chosen language of the worldwide web and the second biggest market for games after the United States. Perhaps Ubisoft are worried that without subsequent placation the infuriatingly loud and entitled minority will prove a significance enough disturbance to effect the units shipped come October. I’d call them out for their lack of backbone were it not for the significant financial risk all AAA game-developers put themselves under, and the recent fan furore over Mass Effect 3, which has forced the released of unscheduled additional content.
However I wonder what the gaming world would like if all games
had to worry about how they portrayed the nations of the world, and in what
context they framed their interactive conflicts. For the moment games are
predominantly experience the world through violent action, even the
apparently innocently innocuous Mario mainly interacts with people by stomping
them to death. Whom then do we aim our guns at? Most games involve an
inordinate amount of murder, so if we’re going to be doing a lot of it, we have
to be sure there’s at least a modicum of justification for doing so.
Nazis are a popular choice, as in terms of politics they are
pretty much unambiguously evil, and not just because they’d force everyone into
their versions of Scouts and Brownies. Zombies are great too, humanoid, unthinking,
unfeeling, they are the cultural canon-fodder of countless games, comics and
films. A zombie can be shot, beheaded or bludgeoned to death with a frying pan and you need never
worry about the moral implications. He wants to eat you, you don’t want to be
eaten, he can’t help it and neither can you, so we might as well get on with
the killing have fun while we’re doing it.
Aliens are another popular choice, in Gears of War they
burst out of the ground to bring ruin to the human population of Sera, issuing
garbled threats and appearing in various terrifying forms. In Halo it was the ambiguously
motivated Covenant, a collection of various races all of whom had it in for
humanity. They later gave way to the more monstrous Flood a fungus that turns
everything into well, a space-zombie. However with both Gears of War and Halo
we were given some insight into the alien’s motivation for attack. In the end,
the protagonist of Halo teams up with his erstwhile foe and forms a joint
alliance of Covenant and Human forces with a view of protecting themselves from
the fungal space zombies. Only later finding out that the whole war was just a
deliberate misunderstanding by the Covenant's religious overlords. In Gears too
the original enemy become overshadowed by a similarly zombified version of
themselves, their attack on humanity motivated by their attempt to escape their
infected counterparts.
So the most popular gaming conflicts between humanity and an alien
races have essentially devolved into a deferred war between humanity and space
zombies. Like I said, you can’t sympathise with a zombie whatever form it
takes, but it’s hard not to extend some grudging respect to a character given a
rationale and a motivation, even if they do have four jaws.
| It's cool man, I'm with you |
It’s only when we cross into the territory of military
shooters do the deviations into why the conflict has occurred become more
muddied. Despite their great potential to explore the themes and issues of our
most recent conflicts, military shooters have been content to explore war in the
most ridiculously and bombastic fashion possible (Call of Duty) or simply frame the
action in the context of you Spec-Op soldier, them terrorist. There was no
public conciliation toward the Russian gamers when Call of Duty Modern Warfare
2 came out. I understand that diplomatic relations between Russia and the West
oscillate between cautiously warm to sub-zero, but having them as the
instigators of World War 3 seems a bit much. Perhaps the hyperbole of the
action is what gives COD free-reign to play fast and loose with accurate international
relations, but nevertheless it can’t be nice to be a Russian gamer mowing down countless
of your countrymen because “they started it! C’mon they’re Russian!” I won’t
even go into the cultural implications of Call of Duty: Black Ops which has you
replaying several missions of the Cold War, Vietnam and the Bay of Pigs
included. What next a positive re-telling of America's support of Pinochet?
If Gears of War and Halo are prepared to explore a
sympathetic angle in regards to their inhuman antagonists then it’s surely conceivable
that First Person Shooters can do the same to real-world nationalities?
The current fetishisation of black-operatives and global conflicts in games is a somewhat disturbing trend when viewed in conjunction with the wider media narrative on the War on Terror. With the news becoming ever more immediate, right down to the footage from drones of successful strikes against “terrorist outposts” that later turn out to be civilian compounds, the casual re-imagining of these conflicts as a black and white affair between morally vindicated super-powers and its enemies veers dangerously into the territory of propaganda. In years to come the current "War on Terror" will be viewed in the cold-light of historical objectivity, and the alarmist rhetoric regarding the various Islamic and other extremist groups will dissipate. The War on Terror will one day be revaluated outside of the current narrative of us vs the bad-guys, into its component parts of social, economic and political factors all of which resulted in a “war.” A war which has had a terrible human cost for both sides. As a result the attitude of some games’ that reduce nationalities and races into a justifiable target to killed without thought or mercy will look highly dated and somewhat suspect.
However there are signs that attitudes toward the framing of
player as US Marine vs world is shifting away from the political and moral certainties of
Modern Warfare, Battlefield and Medal of Honour. In Rainbow Six the antagonists are not foreign terrorists but
home-grown ones, angry at the financial sectors ability to play the game and
lose for almost everyone but themselves, a very real and a very relevant social
subject. Watchdogs deals with our
current reliance on not only technology, but governments’ willingness to outsource
public services to private companies. While Spec-ops:
The Line despite being about American spooks being sent to war-torn Dubai
will be mainly fighting, other American marines. Here’s hoping that as Games
settle into their place in the cultural discourse that their creators are
prepared to address the responsibilities that come with artistic legitimacy.